//------------------------------------------------------------------------------
// Constant Buffers
//------------------------------------------------------------------------------
cbuffer cbPerObject : register(b0)
{
	float4x4 g_worldViewProj;
	float3 g_color;
};

//------------------------------------------------------------------------------
// Vertex Shader
//------------------------------------------------------------------------------
float4 VSColor(float3 pos : POSITION) : SV_POSITION
{
	return mul(float4(pos, 1.0f), g_worldViewProj);;
}